3/13/2023 0 Comments Dnd 5e pdf dmg 1It also includes options appropriate for certain play styles and campaigns, including guidelines for using miniatures, a system for handling chase scenes, and rules for madness. ![]() ![]() Chapter 8 presents advice for using attack rolls, ability checks, and saving throws. Part 3 of this book offers a wealth of information to help you adjudicate the rules in a wide variety of situations. Chapter 7 is all about treasure, magic items, and special rewards that help keep the players invested in your campaign. Chapter 5 presents guidelines and advice for running adventures set in dungeons, the wilderness, and other locales, and chapter 6 covers the time between adventures. Chapter 3 covers the basic elements of a D&D adventure, and chapter 4 helps you create memorable NPCs. Part 2 of this book is devoted to helping you create and run great adventures. ![]() Chapter 2 helps you put your world in the greater context of the multiverse, expanding on the information presented in the Player’s Handbook to discuss the planes of existence and the gods and how you can put them together to serve the needs of your campaign. Chapter 1 asks what type of game you want to run, and helps you nail down a few important details about your world and its overarching conflicts. Part 1 of this book is all about inventing your world.
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